On the overworld map you'll find places of interest, monster encounters, and other things like resources which can be used for the fairly neat crafting system. We're not going too deep into that, but there's some neat stuff and the game does a good job of imparting the information in tutorials, as well as with the guide. Towns appear on the overworld as part of the whole thing, you can explore them, visit shops and undertake side quests. At first you'll only have 3 heroes to choose from since you must find the others (part of the story) and as per J-RPG standards you can only have 3 heroes active at any one time. A party of 3, formed via a rest spot or menu inside an Inn. The game has several phases, there's the overworld map phase where you can explore a neatly designed, beautifully drawn map of the world moving with your titular group of Battle Chasers characters. So, how do you chase that battle or whatever you want to do? Everything else is really neat and has a hefty layer of polish upon it that marks the game as a good one. It works as a neat package and the only place it really falls flat is some of the characterisation, and story elements. I still liked what I saw, and now I'm going to share some of my findings with you all.īattle Chasers: Nightwar is a slicky designed old-school J-RPG with modern systems and ideas. #Best way to get shadow coins battle chasers code#Flash forward to recently, it came out onto the Xbox One and PS4 and I was given a code for review. I did some more digging and found various videos, I liked what I saw, so I sat back and watched the game evolve. So, yeah, I was in the moment that Joe Mad was mentioned. I noted Joe Mad as the artist behind the comic, and the game and I loved his designs for Darksiders. I didn't really know much about Battle Chasers to begin with, so I had a poke around the net and found a few things. Thanks to Xbox for the code for this one!
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